Crimson Zealot

Crimson zealot web

Crimson Zealot

PREREQUISITES

Race: Human
Class: Any

STARTING FEATURE

Will To Power: Gain a +2 bonus to death saving throws.

Zealous Strike (Level 1 Feature)
Encounter, Standard Action, Melee, One Creature
Attack: STR vs. AC
Hit: 2[W]+STR. If you are bloodied, add 1[W] damage.

ALTERNATE POWERS

Undying Vigor (Level 2 Utility)
Encounter, No Action, Personal
Trigger: You roll a death saving throw.
Effect: Add your STR to the result.

Unbalancing Swing (Level 3 Attack)
Encounter, Standard Action, Melee, One Creature
Attack: STR vs. AC
Hit: 3[W]+STR. The target is knocked prone.
Miss: You are knocked prone and cannot stand up this turn.

Crimson Blood of the Martyr (Level 5 Attack)
Daily, Standard Action, Melee, One Creature
Attack: STR vs. AC
Hit: 5[W]+STR.
Miss: Half damage.
Effect: You lose 10 + half your current hit points. This damage cannot be reduced in any way.

Indefatigable (Level 6 Utility)
Encounter, No Action, Personal
Trigger: You take damage that would reduce you to zero hit points or fewer.
Effect: Roll a saving throw. If you pass, you are instead reduced to one hit point.

Crimson Whirlwind (Level 7 Attack)
Encounter, Standard Action, Close Burst 1, Each Creature in Burst
Attack: STR vs. AC
Hit: 2[W]+STR. The target is knocked prone and pushed 1 square.

Crimson Charge of Glory (Level 9 Attack)
Daily, Standard Action, Melee, One Creature
Attack: STR vs. AC
Hit: 4[W]+STR and you gain a +2 power bonus to attack rolls and all defenses until the end of your next turn.
Miss: Half damage.
Special: This power must be used in place of a charge attack.

Crimson Reaver (Level 10 Utility)
Encounter, Free Action, Personal
Trigger: You reduce a target to zero hit points or fewer.
Effect: Gain temporary hit points equal to your healing surge value.

Crimson Zealot

War of the Blades Malpractice