Runic Mage

Rune mage web

Runic Mage

PREREQUISITES

Race: Dwarf
Class: Any

DESCRIPTION

Power Source: Arcane and Divine

STARTING FEATURES

Secrets of the Stone – You are automatically trained in the “Legend” skill.

Shatterrock (Level 1 Feature)
Encounter, Standard Action, Area Burst 1 in 10
Attack: INT vs. Ref
Hit: The target takes 1d10+INT damage.
Special: The creature in the center square of the burst takes double damage.

ALTERNATE POWERS

Guardian Runes (Level 2 Utility)
Daily, Minor Action, Wall 8
Effect: When you cast this spell, choose a defense: ac, fort, reflex, or will. Create a set of blue glowing runes on the floor until the end of the encounter. While you or an ally is standing on one of these runes, they gain a +2 bonus to the specified defense and a +2 bonus to saving throws.

Forcerock (Level 3 Attack)
Encounter, Standard Action, Area Burst 1 in 10
Attack: INT vs. Fort
Hit: The target is pushed INT modifier squares away from the center of the blast
Special: The creature in the center square of the burst is knocked prone and takes 2d10+INT modifier damage.

Explosive Runes (Level 5 Attack)
Daily, Standard Action, Wall 8
Effect: Create a set of red glowing runes on the floor until the end of the encounter. Each time an enemy enters a square containing one of these runes, they take 2d10 damage and are knocked prone. When a rune deals damage to an enemy, it is removed from play. A creature may only take this damage once per turn.

Healing Runes (Level 6 Utility)
Daily, Minor Action, Wall 8
Effect: Create a set of yellow glowing runes on the floor until the end of the encounter. While your or an ally is standing on one of these runes, they regain 5 hit points or can choose to make a saving throw.

Thunderrock (Level 7 Attack)
Encounter, Standard Action, Area Burst 1 in 10
Attack: INT vs. Ref
Hit: The target takes 2d10+INT thunder damage and is knocked prone.
Special: The creature in the center square of the burst takes double damage and is dazed until the end of your next turn.

Forceful Weapon (Level 9 Attack)
Daily, Standard Action, Melee, One Weapon
Effect: One weapon you touch is filled with kinetic energy until the end of the encounter. This weapon deals an additional INT force damage on each hit and pushes the target 1 square.

Warding Runes (Level 10 Utility)
Daily, Minor Action, Wall 8
Effect: Create a set of green glowing runes on the floor until the end of the encounter. If an enemy tries to enter this tile, it must make a saving throw to do so. If it fails, the movement is not expended. Enemies gain a bonus to this saving throw based on their size: large (2), huge (4) and gargantuan (+6).

Runic Mage

War of the Blades Malpractice